Tuesday, October 16, 2007

Massive Software

Massive Software is the premier 3D animation system for generating crowd-related visual effects for film and television. Using Massive, an animator or TD designs characters with a set of reactions to what is going on around them.

The reactions of the characters determine what they do and how they do it. Their reactions can even simulate emotive qualities such as bravery, weariness, or joy. The agent reactions can control key-framed or motion captured animation clips called actions.

Characters that perform on their own in this way are referred to as agents. Massive is a system for designing and running such agents. When scaled up into the hundreds - or hundreds of thousands - the interaction within the crowd that emerges from these individuals is highly realistic. By building variation into an agent, the Massive artist can populate a scene with individuals who are unique in everything from physical appearance to how they respond.

The intuitive node-based interface of Massive Prime™ allows artists to interactively create AI-enabled agents. The Brain Editor AI toolset gives artists the freedom to build custom responses for the specific behavior they want to simulate, without any programming.

The Motion Tree workflow and integrated Action Editor allow key-framed or motion-captured animations to be linked to the brain.



Hanson Robot Speaks, Learns and Interacts with People and Environment Driven by Academy Award-Winning Massive Artificial Intelligence Software.
Hanson says one of the robot Zeno’s biggest advancements is that its brain synchs wirelessly to a PC running a variant of Massive Softwar.

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