Showing posts with label Robotics. Show all posts
Showing posts with label Robotics. Show all posts

Sunday, November 4, 2007

Scientists Develop Artery Scurrying Micro Robot

Artery Scurrying Micro Robot

The boffins at Chonnam National University have created a microscopic robot to be used in medical procedures to clear blocked arteries. The minuscule robot has six legs and walks in the same manner as a crab. The researchers have discovered the robot is capable of traveling a whopping 55 yards in three weeks.
The tiny warrior, on reaching the designated location, is able to release stored drugs to disintegrate the blockage. The awesome medical tool doesn't even need a built-in energy source. The main body is rectangular, the three hind legs are longer than the three legs at the front, by attaching to heart muscle the legs bend at the time of cardiac contraction propelling the machine forwards. Sugars in the patient's blood provide an alternative energy source. (How crazy is that?!) Testing has not yet begun, but is due soon.
All in all, this paves the way for the fall of the human race. We've suspected for a while that robots would wipe us out, but we just didn't think it would be the nanobots that would do the trick. We honestly didn't.
http://www.worldhealth.net/p/biotechnology.html

Tuesday, October 16, 2007

Massive Software

Massive Software is the premier 3D animation system for generating crowd-related visual effects for film and television. Using Massive, an animator or TD designs characters with a set of reactions to what is going on around them.

The reactions of the characters determine what they do and how they do it. Their reactions can even simulate emotive qualities such as bravery, weariness, or joy. The agent reactions can control key-framed or motion captured animation clips called actions.

Characters that perform on their own in this way are referred to as agents. Massive is a system for designing and running such agents. When scaled up into the hundreds - or hundreds of thousands - the interaction within the crowd that emerges from these individuals is highly realistic. By building variation into an agent, the Massive artist can populate a scene with individuals who are unique in everything from physical appearance to how they respond.

The intuitive node-based interface of Massive Prime™ allows artists to interactively create AI-enabled agents. The Brain Editor AI toolset gives artists the freedom to build custom responses for the specific behavior they want to simulate, without any programming.

The Motion Tree workflow and integrated Action Editor allow key-framed or motion-captured animations to be linked to the brain.



Hanson Robot Speaks, Learns and Interacts with People and Environment Driven by Academy Award-Winning Massive Artificial Intelligence Software.
Hanson says one of the robot Zeno’s biggest advancements is that its brain synchs wirelessly to a PC running a variant of Massive Softwar.